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    Escape Room: Game Zero is puzzle-centric adventure

    0
    By Jessica on February 12, 2026 ages 9 & up, Middle Grade

    ESCAPE ROOM: GAME ZERO, by Christopher Edge, Nosy Crow, Feb. 10, 2026, Paperback, $7.99 (ages 9-12)

    A girl is sucked into a still-in-development, top secret game in Escape Room: Game Zero, a middle-grade by Christopher Edge.

    Eden is cutting through an industrial park following directions that Ami, an online friend, has shared with her to a new escape room. Eden has completed plenty of birthday party escape rooms, but The Escape is supposed to be the ultimate. She’s almost arrived when she sees the starlings. They’re flying in a dizzying murmuration, faster and faster, and suddenly she trapped within it, before finding herself in a vast landscape with gentle music playing.

    Eden meets a boy named Ted who rudely tells her she’s an NPC, a non-playing character in the video game he’s playing and to stop bothering him with her side quests.

    Eden knows she’s real, she knows the game is not a game, but she can’t seem to get out without helping Ted find the keys and solve the puzzles. Each puzzle takes them to a new level with increasing levels of danger, but Eden seems to be the only one with an actual life to lose. Can either player ever leave the game and will reality ever be the same again? —Synopsis provided by Nosy Crow

    Escape Room: Game Zero is the second book in Christopher Edge’s Escape Room series, though the books can be read independently of each other, you do lose some context reading them out of order.

    The opening of Game Zero is immediately immersive and leaves readers, along with Eden, full of questions. Eden finds herself in an expansive world where deadly monsters form out of nature and multi-layered puzzles seemingly come out of nowhere.

    Eden seems to really be in the world while Ted can come and go simply by removing his helmet. And Ted can’t get hurt, but Eden certainly can.

    Author Christopher Edge is adept at world-building, but the actual plotting could have done with some more fleshing out. It feels almost like the old-school game Legend of Zelda where you’d move from activity to activity with not a lot in between.

    That said, this puzzle-centric book moves quickly. I suggest checking it out from the library.

     

    Copyright © 2026 Cracking the Cover. Unless otherwise noted, all books — digital and physical — have been provided by publishers in exchange for honest and unbiased reviews. All thoughts and opinions are those of the reviewer.

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    Jessica
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    Jessica Harrison is the reviewer behind Cracking the Cover. She loves books and worked as the in-house book critic at a daily newspaper, writing reviews and interviewing authors for two years. When the company cut back, she lost her position covering books, but that doesn't mean she stopped reading. If anything, the whole experience made her more passionate about reading and giving people the tools to make informed decisions in their own book choices. She has been featured on NetGalley's Blogger Spotlight and is on Kindleprenuer's Ultimate List of the Best Book Review Blogs. Contact her at jessica(at)crackingthecover(dot)com and follow Cracking the Cover on Bluesky, Instagram,  Facebook and Twitter (X) @crackingthecovr. You can also read scaled down reviews on Jessica's Goodreads review page. Jessica is also a reviewer on Amazon.

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    February 12, 2026

    Escape Room: Game Zero is puzzle-centric adventure

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